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Skeleton Chapter Plan February 12, 2008

Posted by nutheadgreg in Uncategorized.
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I have constructed a list of titles that will be contained within my dissertation, I have created around 20 titles and this should enable me to structure my ideas in order to guide the reader.

Breakdown of Dissertation Content

Introduction

- An introduction to the World of Gaming

- Video Games from the Past

- The Emergence of the First-Person Shooter game

- Defining discursive Gaming Language

- The importance of Play in understanding Gaming

- How can a Game be defined?

- The theory behind understanding the Video game

- How Games can be applied to Moral Ethics and Values

- What I expect to gain from the research

Method and Methodology

- Approach to my study and Philosophy behind it

- Explanation of Internet Ethnography

- How is my Internet Ethnography relevant

- Application of Internet Ethnography

- Other Methods used in Conjunction with Internet Ethnography

- Ethics of Research

- Proposed choice of Data Analysis

- How I aim to operationalise the Data for use

Data Analysis and Evaluation

- Summary of Interviews

- The Key findings

- Discussion of Results

- How do my findings relate to my proposed outcomes?

- The extent to which my research relates to previous theory

- Personal Critique of my study

- How can the area of Computer Game ethics can be researched further?

- Conclusion

Citations

Bibliography

Appendices

This is the structure I aim to work with, however some of the titles may change. As new ideas will emerge from my writing that will allow them to become more concise and better formed.

Morality Play – Creating Ethics in Video Games November 12, 2007

Posted by nutheadgreg in Gaming ethics.
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The author of the article describes himself as a New Media Developer, he explains the pitfalls of the moral structure within specific games. Within the article he suggests that a number of games have fallen short in a number of measures in terms of their moral development. He explains the areas in which the development of such moral structures in games are lacking.

The first area is described as ‘Consistency’, in that players are rewarded for one deed and then aren’t rewarded for the opposite. Grand Theft Auto Vice City is an example where players are rewarded for “wrongs” like stealing cars, shooting gangs etc. but are not rewarded of “rights” like sticking to the speed limit on the roads, or driving the ambulance that features in the game.

The second problem is ‘Cause and Effect’, when a player commits a certain action or crime they should suffer for it. When playing GTA Vice City you can steal a car and not receive any punishment for it.

The next issue is relates to something know as ‘NPC Actions’, this stands for non-player character. I that if you draw a gun the people around the character who are not involved in the game play should react. This reaction however, does feature in GTA 3, as when you open fire in the street the NPC’s run away screaming and shouting. This only features in a few games though, so it can still be classified as a problem.

Another problem relates to the ‘Memory’ of the NPC’s who your character interacts with. He suggests that if you have mistreated a character at some point in the game, then when you see the same character later in the game then that character should fear and not trust you. This is has only just started to permeate into video games, with the release of Bio-Shock a few months ago.

The fifth problem relates to the lack of ethical ‘Alternatives’. The author explains that some games may require you to do things without having an alternative option. He uses the example of Deus Ex: Invisible War, where the only way to succeed in the game is through lying and deceit.

Finally is the issue of moral ‘Conflict’, in that it should be introduced into games. The player should have two specific routes that they can choose to follow through the game. Each choice should have different consequences.

This set of guidelines in some respect are rather presriptive, however some of the suggestions are good, and I think that some have already been integrated into more recent games. I do also believe that there are other qualities in games that are not related to ethics like teamwork.

Here is the link to the original article: http://www.adamjthompson.com/thought/CreatingEthics.pdf

Religion and Ethics Newsweekly article and video October 21, 2007

Posted by nutheadgreg in Gaming ethics.
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This article looks at the ideas surround the debate on whether games contain values, it dicusses the advantages and disadvantages of games as a entertainment. The video is just a motion picture version of the article that is written on the website, there a link to it embedded in the site. This 8 minute video looks at the debate from the perspective of the teenage gamer, the parent, the religious figure and the video games expert.

From the exert of the teenage boys it seems apparent that they would never actually shoot someone in reality and explain that he is able to differentiate between the game values and societal values. Henry Jenkins, is the video games expert. He explains that video games have the ability to make the game feel a sense of guilt, and suggests that games should/do allow players to reflect upon their actions.

The childs parent had seen him playing violent games on the console, she explains about the content and expresses her concerns towards the content and the impact it is having on her son. The religious figure is Daphne White, she is the figurehead of a group know as the Lion and Lamb project. White suggests that not many games teach anything constructive or productive or of “any value a parent would approve of”.

This article is a typical example of the debate I will be demostrating, it shows the polation within the debate, but I think the only opinion that counts is that of the gamer. Henry Jenkins is a gamer and lecuturer, he uses them to teach his students. He demostrates that the sphere of gaming allows his students to think outside of normal realms of the stereotypical classroom environment.

Here is the link to the original article: http://www.pbs.org/wnet/religionandethics/week639/cover.html

Subject related articles October 17, 2007

Posted by nutheadgreg in Gaming ethics.
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Having spend some itime travelling through the realms of Google Scollar, I have tracked down a number of articles that are an extremely close match to what I am/have been looking for. One such article relates to the issues of carrying out a study with the field of computer game values/ethics. See http://spilforskning.dk/gameapproaches/GameApproaches2.pdf for more information.

Over the next few days I will be reviewing the resources I have gathered up to now, in order to collate the information into a useable form within my literature review.

Ask the right question, get the right answer??? September 17, 2007

Posted by nutheadgreg in Online Gaming.
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On a recent trawl through the BBC website, I stumbled across an article. It was predominantly based upon the moral debate of computer games and violence. This subject rears its head everytime the is a moral panic surrounding the release of a new videogame that has a negative stigmata attached to it.

However author the suggested that when such an event occurs, are we as morally grounded people, asking the right questions? I response to this the article is showing how people who play games on a regular basis suffer from flashbacks to moments of gameplay. The author identfies with some of the more extreme cases of this occurence. In one instance a gamer desribes that he has played Halo solidly for a weekend, and come monday morning when faced with a crowd of tourists, has a split-second wish to armed with a pistol.

Approaching my research, based upon questions surrounding the amount of time users spend on many hours of focused gaming can transfer an after image onto the brain, could provide an interesting angle upon my subject area.

Gaming: Essays on Algorithmic Culture June 13, 2007

Posted by nutheadgreg in Online Gaming.
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I purchased a book from amazon titled “Gaming: Essays on Algorithmic culture” by A.Galloway. To my frustration it took almost 3 weeks to arrive. This I think was due to the fact the book was an import, and was written at the University of Minnesota.

The book deals with how the new media of video games has become increasingly popular and have a realitvely large feature of the cultural landscape. This just means that they are now considered a valid cultural medium/source. The book uses examples from from every era of gaming, and takes in a number of different genres into account. It also demonstrates how certain genres of games, have emerged out of other mediums such as film, and television. It specifically demonstrates how first person shooters emerged from the horror/thriller genre, and the Hitchcock films are an early example of the first person camera positioning.

I need to read the book in further detail in order to write some more detailed thoughts upon what the author has mentioned and explained through his writing on the most contemporary medium, the video game.

Console Deathmatch! June 5, 2007

Posted by nutheadgreg in Online Gaming.
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Over the last few weeks sony has been rolling out its new online gaming platform, in an attempt to snatch some glory from the massively popular Xbox Live! service from Microsoft. This will be difficult considering the massive flop of the online game service that was developed for the PS2, however Microsoft hope to temp users by offering this service free of charge, and encorporating a web explorer program allowing users to surf the internet. Both of the previous features are not matched by Microsofts service. It has been projected that by 2011 the online gaming idustry will be worth a massive 14.6 billion dollars. May the battle commence.

Online Game popularity June 5, 2007

Posted by nutheadgreg in Online Gaming.
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Whilst surfing the internet I stumbled across an article on the BBC website http://www.bbc.co.uk. It was dicussing how popular online gaming was, particularly pointing out the number of users who use the Steam platform. This site allows users to download games, and it also allows users to find gaming servers. The game it is most renowned for is Valves Half-life Mod, Counterstrike. Possibly one of the most played and well recognised game in the online gaming community. Steam have recently released figures showing that nearly 13million users worldwide currently use its services. This to me just shows how popular online gaming has become, it also demostrates the extent to which the internet has been responsible for the mass distribution of gaming.

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